000 01425cam a22003254a 4500
001 13449661
003 OSt
005 20240618152623.0
008 040105s2004 ne a b 001 0 eng
010 _a 2003028267
020 _a155860863X (hardcover : alk. paper)
040 _aDLC
_bMUST
_cDLC
_dDLC
042 _apcc
082 0 0 _a511.6
_bVAN 2004
100 1 _aVan Verth, James M.
_917461
245 1 0 _aEssential mathematics for games and interactive applications :
_ba programmers guide /
_cJim M. van Verth, Lars M. Bishop.
260 _aAmsterdam ;
_aBoston :
_bMorgan Kaufmann Publishers,
_c2004.
300 _axxiv, 676 p. :
_bill. ;
_c24 cm. +
440 4 _aThe Morgan Kaufmann series in interactive 3D technology
_917462
504 _aIncludes bibliographical references and index.
650 0 _aVideo games
_xProgramming
_xMathematics.
_917463
650 0 _aThree-dimensional display systems
_xMathematics.
_915833
650 0 _aComputer graphics
_xMathematics.
_915834
700 1 _aBishop, Lars M.
_917464
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/description/els051/2003028267.html
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/ecip0413/2003028267.html
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cO_SHELF
999 _c8619
_d8619