| 000 | 01425cam a22003254a 4500 | ||
|---|---|---|---|
| 001 | 13449661 | ||
| 003 | OSt | ||
| 005 | 20240618152623.0 | ||
| 008 | 040105s2004 ne a b 001 0 eng | ||
| 010 | _a 2003028267 | ||
| 020 | _a155860863X (hardcover : alk. paper) | ||
| 040 |
_aDLC _bMUST _cDLC _dDLC |
||
| 042 | _apcc | ||
| 082 | 0 | 0 |
_a511.6 _bVAN 2004 |
| 100 | 1 |
_aVan Verth, James M. _917461 |
|
| 245 | 1 | 0 |
_aEssential mathematics for games and interactive applications : _ba programmers guide / _cJim M. van Verth, Lars M. Bishop. |
| 260 |
_aAmsterdam ; _aBoston : _bMorgan Kaufmann Publishers, _c2004. |
||
| 300 |
_axxiv, 676 p. : _bill. ; _c24 cm. + |
||
| 440 | 4 |
_aThe Morgan Kaufmann series in interactive 3D technology _917462 |
|
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 |
_aVideo games _xProgramming _xMathematics. _917463 |
|
| 650 | 0 |
_aThree-dimensional display systems _xMathematics. _915833 |
|
| 650 | 0 |
_aComputer graphics _xMathematics. _915834 |
|
| 700 | 1 |
_aBishop, Lars M. _917464 |
|
| 856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/description/els051/2003028267.html |
| 856 | 4 | 1 |
_3Table of contents _uhttp://www.loc.gov/catdir/toc/ecip0413/2003028267.html |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2ddc _cO_SHELF |
||
| 999 |
_c8619 _d8619 |
||